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Message read. Empty buffer or empty string ("") if no message was received.
Name of socket that received the message. In the WINDEV applications: this name was defined on the server:by SocketCreate or SocketCreateInfrared (for a simplified server).by SocketAccept (for a standard server).this name was defined on the client by SocketConnect or SocketConnectInfrared. Caution: the socket name is case sensitive.
True (default value): undefined wait for a client message.False: wait until the <Maximum time-out>.
Maximum time-out (in milliseconds) of a client message if the undefined wait is set to False. This parameter can correspond to: an integer corresponding to the number of milliseconds,a Duration variable,Versions 23 and laterthe direct indication of duration (1 s or 10 ms for example). New in version 23the direct indication of duration (1 s or 10 ms for example). the direct indication of duration (1 s or 10 ms for example). This time-out is set to 1000 milliseconds by default (1 second).
Maximum number of characters that can be transmitted. The number of characters received is not guaranteed.This parameter is taken into account only if the SocketNoEndTag constant is specified in SocketChangeTransmissionMode. Otherwise, this parameter is ignored.This parameter is set to 4096 bytes by default.
Number of transmitted bytes
Communication with robots or with non-WINDEV applications
Transmission between two computers that use character strings in different formats (UNICODE and ANSI)
Last update: 10/31/2019
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