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- Deserialization
- Speed
- Limits
Deserialize (Function) In french: Désérialise Deserializes a buffer or a character string containing the data of a class, structure, array (including an associative array), queue, stack, list or advanced variable ( gglCalendar for example) as well as their sub-elements.
// This example explains how to use the Serialize/Deserialize functions // with an Array variable. // These functions can use all types of WLanguage variables.  MyArray is array of strings bufResult is Buffer  // Adds elements into the array Add(MyArray, "WINDEV") Add(MyArray, "WEBDEV") Add(MyArray, "WINDEV MOBILE")  // Serialize the array in the buffer in JSON // => Save the array and its entire content in a JSON string Serialize(MyArray, bufResult, psdJSON)  // Deserialize the JSON buffer // => Rebuild the WLanguage array from the JSON string MyRebuiltArray is array of strings Deserialize(MyRebuiltArray, bufResult, psdJSON)
Syntax
Deserialize(<Variable> , <Buffer> , <Parameters>)
<Variable>: Type of variable Structure, class, array, queue, list or stack variable. - For a structure or a class, this variable must be allocated.
- For an array, a queue, a list or a stack, this variable is automatically allocated during the deserialization.
The deserialization will be performed in this variable. <Buffer>: Ansi character string or buffer Variable that contains the serialized data. A variable name must be specified. <Parameters>: Integer constant Type of deserialization (must correspond to the type chosen for the serialization): | | psdBinary | Binary deserialization.
| psdBinaryFormat16 | Binary deserialization in 16 compatible format. This format must be used if an application in version 17 must provide data to an application in version 16. This format must not be used in Unicode mode. | psdJSON | Deserialization in JSON format. | psdXML | XML deserialization with reference to sub-objects. Reminder: This type of serialization/deserialization allows you to use the XML format as storage and exchange modes between applications written in WLanguage. | psdXMLAggregated | XML deserialization with direct aggregation of sub-objects. Remark: The serialization in psdXMLAggregated mode allows you to easily generate an XML file in standard format, used to perform exchanges with other systems. The deserialization in psdXMLAggregated mode is available, however the WLanguage elements (variants, arrays, derived classes, ...) will differ from the source ones. |
Remarks Deserialization The deserialization of an array, a queue or a stack deletes the content of the element. If additional members are found in the structure or in the class: - if a structure or a class is deserialized: the additional members keep the value they had before the deserialization.
- if an array of structure or class is deserialized: the additional members take the default value of the member type.
If additional members are found in the serialized buffer, they are ignored during the deserialization. To deserialize an untyped dynamic array, this array must be allocated beforehand. To deserialize a class or a structure containing an untyped dynamic array, this array must be allocated beforehand. The XML deserialization requires the wdxxxxml.dll or wpxxxxml.dll library. An advanced variable that was serialized with a French version of the product (and whose names and properties are in French in the serialization buffer) can be deserialized by an English version of the product (and conversely). In the advanced variables: - the read-only properties cannot usually be deserialized.
- the write-only properties cannot usually be serialized.
Special cases are noted in the documentation for each type. Speed The binary deserialization is faster than the XML deserialization.
Related Examples:
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Unit examples (WEBDEV): The Serialize/Deserialize functions
[ + ] This example explains how to use the WLanguage functions Serialize and Deserialize. The serialization consists in saving a variable, an object, a structure, an array or any other element in a buffer. Then, this buffer can be saved on disk or sent by socket. This allows for the persistence of objects. The Deserialize function is used to rebuild an object, an array or a structure from a buffer.
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Unit examples (WINDEV): The Serialize/Deserialize functions
[ + ] Using the WLanguage Serialize and Deserialize functions The serialization consists in saving a variable, an object, a structure, an array or any other element in a buffer. Then, this buffer can be saved on disk or sent by socket. This allows for the persistence of objects. The Deserialize function is used to rebuild an object, an array or a structure from a buffer.
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Business / UI classification: Neutral code
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