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Help / WLanguage / WLanguage functions / Controls, pages and windows / Drawing functions
  • Font
  • Coordinates
  • Management of '&'
  • Limitations
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Stored procedures
Draws a text in a variable of type Image.
Linux Caution: A specific configuration is required to use this function in Linux. For more details, see The drawings.
Example
MyImage is Image = "Test.gif"
// Draw a text in light yellow
MyImage.DrawText(10, 20, "Easy development", LightYellow)
IMG_MyDrawing = MyImage
Syntax
<Image variable>.DrawText(<X-coordinate> , <Y-coordinate> , <Text> [, <Text color> [, <Management of &>]])
<Image variable>: Image variable
Name of the Image variable to be used.
<X-coordinate>: Integer
X-coordinate of text to draw (in pixels).
<Y-coordinate>: Integer
Y-coordinate of text to draw (in pixels).
<Text>: Type corresponding to the text to draw
Text to draw. This text can be:
  • a string (without formatting marks such as TAB, CR, etc.),
  • a numeric.
<Text color>: Integer or constant (optional)
Text color to use. This color can correspond to:
If this parameter is not specified, the color of the text:
<Management of &>: Optional boolean
  • True (default value) if the "&" character must not be interpreted as an underline operator.
  • False if the "&" character must be interpreted as an underline operator: the character following the "&" character will be underlined.
Remarks

Font

By default:
  • The font used is "MS Sans Serif" (size 13).
  • The writing direction is horizontal (from left to right).
  • The coordinates of the upper-left corner of the image are (0,0).
  • The "&" character is not interpreted.
To change these parameters, use <Image variable>.Font.
AndroidJava The default font may differ according to the system on which the application is run.

Coordinates

Coordinates are specified with respect to the upper-left corner of the image (coordinates: (0.0)).
The coordinates correspond to the upper-left corner of the rectangle into which the text will be drawn. The precise location of the text in this rectangle depends on the size, shape and attributes of the font.

Management of '&'

The parameter <Management of & > makes it possible to manage the use of the '&' character. Example:
  • the "&" character must not be interpreted as an underline operator. For example:
    MyImage.DrawText(10, 10, "Tom&Jerry", LightRed, True)

    will display "Tom&Jerry".
  • the "&" character must be interpreted as an underline operator: the character following the "&" character will be underlined. For example:
    MyImage.DrawText(10, 10, "&Edit", LightRed, False)

    will display "Edit".
WINDEVWEBDEV - Server codeReports and QueriesAndroidiPhone/iPadIOS WidgetMac CatalystJavaUser code (UMC)

Limitations

In anti-aliasing mode (<Image variable>.ChangeMode) or in opacity mode (<Image variable>.StartDrawing), <Image variable>.DrawText is available for the TrueType fonts only.
Related Examples:
The drawing functions Unit examples (WINDEV): The drawing functions
[ + ] Using the main drawing functions of WINDEV to:
- Initialize an Image control for drawing
- Draw simple shapes
- Write a text into a drawing
- Change the color in a drawing
Business / UI classification: Neutral code
Component: wd290pnt.dll
Minimum version required
  • Version 24
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Last update: 06/21/2023

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