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<Image variable>.DrawTextRTF (Function) In french: <Variable Image>.DessineTexteRTF Draws RTF text in a variable of type Image. MyImage is Image = "Test.gif"
MyImage.DrawTextRTF(10, 20, MyTextRTF)
IMG_MyDrawing = MyImage
Syntax
Drawing RTF text by specifying coordinates Hide the details
<Image>.DrawTextRTF(<X-coordinate> , <Y-coordinate> , <RTF text> [, <Width> [, <Height>]])
<Image>: Image variable Name of the Image variable to be used. <X-coordinate>: Integer X-coordinate of the RTF text to draw (in pixels). <Y-coordinate>: Integer Y-coordinate of the RTF text to draw (in pixels). <RTF text>: Character string RTF text to draw. <Width>: Optional integer Maximum width of the text. No maximum width is defined by default. <Height>: Optional integer Maximum height of the text. No maximum height is defined by default.
Drawing RTF text in a rectangle Hide the details
<Image>.DrawTextRTF(<Rectangle> , <RTFÂ text>)
<Image>: Image variable Name of the Image variable to be used. <Rectangle>: Rectangle variable Name of the Rectangle variable that corresponds to the area in which to draw the text. <RTF text>: Character string RTF text to draw. Remarks Syntax using coordinates Coordinates are specified with respect to the upper-left corner of the image (coordinates: (0.0)). The coordinates correspond to the upper-left corner of the rectangle into which the text will be drawn.
Related Examples:
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Unit examples (WINDEV): The drawing functions
[ + ] Using the main drawing functions of WINDEV to: - Initialize an Image control for drawing - Draw simple shapes - Write a text into a drawing - Change the color in a drawing
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Business / UI classification: Neutral code
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