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- Coordinates
- Using the drawing functions
dTextRTF (Function) In french: dTexteRTF // Initialize the drawing in an Image control dStartDrawing(IMG_Drawing) // Draw RTF text dTextRTF(10, 20, MyRTFText) // Draw RTF text dTextRTF(IMG_Drawing, 10, 20, MyRTFText)
Syntax
dTextRTF([<Image>, ] <X-coordinate> , <Y-coordinate> , <RTF text> [, <Width> [, <Height>]])
<Image>: Optional control name or optional Image, WDPic or picLayer variable
<X-coordinate>: Integer X-coordinate of the RTF text to draw (in pixels). <Y-coordinate>: Integer Y-coordinate of the RTF text to draw (in pixels). <RTF text>: Character string RTF text to draw. <Width>: Optional integer Maximum width of the text. No maximum width is defined by default. <Height>: Optional integer Maximum height of the text. No maximum height is defined by default. Remarks Coordinates Coordinates are specified with respect to the upper-left corner of the image or Image control (coordinates: (0,0)). The coordinates correspond to the upper-left corner of the rectangle into which the text will be drawn. Using the drawing functions The drawing functions can be used according to 2 methods: - Method 1: Using dStartDrawing
- dStartDrawing must be called before any other drawing function. dStartDrawing is used to define the element (Image control or variable) to which the drawing functions will be applied.
- When drawing on an Image control:
- The drawing functions operate on a copy ("bitmap") of the image. You can use the drawing functions of Windows (via API or CallDLL32) but these functions must use the DC (Device Context) returned by dStartDrawing.
- dEndDrawing and dStartDrawing must not be called in the same process.
The drawing will not be displayed if dEndDrawing and dStartDrawing are called in the same process: it will be automatically erased.
  Method 2: indicating the drawing target directly in the syntax (via a parameter) The <Image> parameter is used to specify directly the target of the drawing. dStartDrawing becomes useless. This function must be deleted.
Related Examples:
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Unit examples (WINDEV): The drawing functions
[ + ] Using the main drawing functions of WINDEV to: - Initialize an Image control for drawing - Draw simple shapes - Write a text into a drawing - Change the color in a drawing
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Business / UI classification: Neutral code
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