Used to find out the element located at a given position in the Looper control (X, Y). This element can be:

a row,

a control,

Versions 24 and later a break.

New in version 24 a break.

a break.

This function can be used on a browsing or memory Looper control.

Versions 15 and later

This function is now available for Android applications.

New in version 15

This function is now available for Android applications.

This function is now available for Android applications.

Versions 16 and later

This function is now available for WINDEV applications in Linux.

This function is now available for Windows Mobile applications.

New in version 16

This function is now available for WINDEV applications in Linux.

This function is now available for Windows Mobile applications.

This function is now available for WINDEV applications in Linux.

This function is now available for Windows Mobile applications.

Versions 17 and later

This function is now available for iPhone/iPad applications.

New in version 17

This function is now available for iPhone/iPad applications.

This function is now available for iPhone/iPad applications.

Example

// Click on the left mouse button x is int = MouseXPos() y is int = MouseYPos() nRow is int = LOOP_Looper1.InfoXY(liLineNumber, x, y) Trace("You've clicked the row: " + nRow)

Syntax

<Result> = <Looper control>.InfoXY(<Type of information> , <X> , <Y>)

<Result>: Character string or integer

Requested information.

An empty string ("") if no control is found at specified location.

-1 if no row number is found at specified location.

<Looper control>: Control name

Name of Looper control to use.

<Type of information>: Constant

Requested type of information:

liControlName

Name of the control found at (x, y).

Versions 24 and later liBreakName

New in version 24 liBreakName

liBreakName

Name of the break at (x,y).

This constant is not available.

liLineNumber

Number of the row found at (x, y).

liOriginScreen

By default, (0,0) corresponds to row 1, column 1 (the scrollbars being located at the origin). If the liOriginScreen constant is combined with the previous constants, the (0,0) point corresponds to the origin of the screen. This constant cannot be used on its own.

<X>: Integer

X coordinate (in pixels) to study. This coordinate is given in relation to the Looper control (if the liOriginScreen constant is not specified).

<Y>: Integer

Y coordinate (in pixels) to study. This coordinate is given in relation to the Looper control (if the liOriginScreen constant is not specified).