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Category: OOP (Object Oriented Programming) |
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A property is a code element that includes two processes... |
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The retrieval and assignment processes can be public, private or protected. The access rights of the property correspond to the less restrictive rights of the two processes. |
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The advanced management of instances is used to choose the mode for taking reference. This choice has a direct impact on the release of class objects: depending on the reference selected, the "Destructor" will not be called at the same time.. |
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The hierarchical organization in class and sub-class has allowed to create the notion of inheritance... |
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The "is <Class>" operator is used to find out whether the object used in an object of the class (or an object of one of its derived classes) |
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When creating a class in the code editor, the Constructor and Destructor methods are automatically created by default... |
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Variables are copied using the "=" operator... |
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A .NET object can be dynamically associated with a .NET class, in which case the object is dynamically instantiated. |
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An object can be dynamically associated with a class, we talk of dynamic instantiation of object... |
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Several types of WLanguage variables are used to enumerate and dynamically handle the elements of a class... |
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The '<method>' methods of the '<derived class>' class and of the '<base class>' class do not have the same prototype... |
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To access a class, the object must be declared as being part of the class to handle, this is called object instantiation... |
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An interface is used to divide the uses of features common to several elements from their implementations, which simplifies their re-usability. |
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A class contains the description of a data structure (members) and the processes (methods) that handle this structure. |
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The object-oriented programming (called "OOP") is a programming paradigm in which the programs are organized as sets of objects... |
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To access a class, the object must be declared as being part of the class to handle, this is called object instantiation... |
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