ONLINE HELP WINDEV, WEBDEV AND WINDEV MOBILE
Writing into a socket Hide the details
True if the function was successful,False otherwise. If an error occurs, you can get the details of the error with ErrorInfo.
Name of the socket that received the message. In a WINDEV application, this name was defined on the server:by SocketCreate, SocketCreateSSL or SocketCreateInfrared (for a simplified server)by SocketAccept (for a standard server).by SocketConnect (WEBDEV site).In a WINDEV application, on the client, this name was defined by SocketConnect, SocketConnectSSL or SocketConnectInfrared. Caution: the socket name is case sensitive.
Message to transmit. The message format can be defined with SocketChangeTransmissionMode.
Writing into a UDP socket Hide the details
Name of the socket that received the message. This name was defined by SocketCreateUDP.
Message to transmit. The message format can be defined by SocketChangeTransmissionMode.
Address of the destination computer. This address can be given in the following format:IP address in XXX.XXX.XXX.XXX format (220.127.116.11 for example).URL containing the server name (www.windev.com for example). This syntax is recommended.IP address returned by NetIPAddress.UDP socket: The UDP protocol is a "connectionless" protocol. The destination must be specified for each send operation. This address can be a sub-network mask, allowing you to send the message to all the computers connected with this sub-network mask.
Port number of the target socket. If you are using a socket associated with a preset protocol, use the port number associated with the protocol. If this parameter is not specified, the number taken into account corresponds to the last destination port number used for writing for this socket.
Communication with robots or with non-WINDEV applications
Transmission between two computers that use character strings in different formats (UNICODE and ANSI)
Last update: 11/18/2021
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All you have to do is configure your product as follows: