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  • Coordinates
  • Non-solid figure
  • Drawing with opacity or anti-aliasing
  • Using the drawing functions
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Stored procedures
Draws a circle section or an ellipse section:
  • in an Image control,
  • Versions 17 and later
    WINDEVWindowsLinuxUser code (UMC) in an Image variable.
    New in version 17
    WINDEVWindowsLinuxUser code (UMC) in an Image variable.
    WINDEVWindowsLinuxUser code (UMC) in an Image variable.
    in an Image variable.
Versions 15 and later
Linux This function is now available for WEBDEV sites in Linux.
Linux Caution: A specific configuration is required to use this function in Linux. See The drawings for more details.
New in version 15
Linux This function is now available for WEBDEV sites in Linux.
Linux Caution: A specific configuration is required to use this function in Linux. See The drawings for more details.
Linux This function is now available for WEBDEV sites in Linux.
Linux Caution: A specific configuration is required to use this function in Linux. See The drawings for more details.
Versions 18 and later
Universal Windows 10 App This function is now available in Windows Store apps mode.
New in version 18
Universal Windows 10 App This function is now available in Windows Store apps mode.
Universal Windows 10 App This function is now available in Windows Store apps mode.
Versions 21 and later
Universal Windows 10 App This function is now available in Universal Windows 10 App mode.
New in version 21
Universal Windows 10 App This function is now available in Universal Windows 10 App mode.
Universal Windows 10 App This function is now available in Universal Windows 10 App mode.
// Initialize the drawing in an Image control
dStartDrawing(IMG_Drawing)

// Draw a circle section whose
// background is light yellow and whose border is light blue
dSlice(10, 10, 50, 50, 20, 20, 40, 50, LightYellow, LightBlue)
Versions 24 and later
WINDEVUniversal Windows 10 AppUser code (UMC)
// Draw a circle section whose
// background is light yellow and whose border is light blue
dSlice(IMG_Drawing, 10, 10, 50, 50, 20, 20, 40, 50, LightYellow, LightBlue)
New in version 24
WINDEVUniversal Windows 10 AppUser code (UMC)
// Draw a circle section whose
// background is light yellow and whose border is light blue
dSlice(IMG_Drawing, 10, 10, 50, 50, 20, 20, 40, 50, LightYellow, LightBlue)
WINDEVUniversal Windows 10 AppUser code (UMC)
// Draw a circle section whose
// background is light yellow and whose border is light blue
dSlice(IMG_Drawing, 10, 10, 50, 50, 20, 20, 40, 50, LightYellow, LightBlue)
Syntax
dSlice([<Image>, ] <X1> , <Y1> , <X2> , <Y2> , <X3> , <Y3> , <X4> , <Y4> [, <Background color> [, <Line color>]])
<Image>: Optional control name or optional Image variable
Versions 24 and later
WindowsLinuxUniversal Windows 10 AppUser code (UMC) Image to use. This image can correspond to:
  • the name of an Image control.
  • the name of an Image variable.
If this parameter is not specified, it is necessary to define the drawing destination with dStartDrawing.
New in version 24
WindowsLinuxUniversal Windows 10 AppUser code (UMC) Image to use. This image can correspond to:
  • the name of an Image control.
  • the name of an Image variable.
If this parameter is not specified, it is necessary to define the drawing destination with dStartDrawing.
WindowsLinuxUniversal Windows 10 AppUser code (UMC) Image to use. This image can correspond to:
  • the name of an Image control.
  • the name of an Image variable.
If this parameter is not specified, it is necessary to define the drawing destination with dStartDrawing.
<X1>: Integer
X coordinate of top left corner of the rectangle containing the circle. These coordinates are expressed in pixels.
<Y1>: Integer
Y coordinate of top left corner of the rectangle containing the circle. These coordinates are expressed in pixels.
<X2>: Integer
X coordinate of bottom right corner of the rectangle containing the circle. These coordinates are expressed in pixels.
<Y2>: Integer
Y coordinate of bottom right corner of the rectangle containing the circle. These coordinates are expressed in pixels.
<X3>: Integer
X coordinate of start point of the circle section. These coordinates are expressed in pixels.
<Y3>: Integer
Y coordinate of start point of the circle section. These coordinates are expressed in pixels.
<X4>: Integer
X coordinate of end point of the circle section. These coordinates are expressed in pixels.
<Y4>: Integer
Y coordinate of end point of the circle section. These coordinates are expressed in pixels.
<Background color>: Integer or constant (optional)
Background color of circle section. This color corresponds to:
If this parameter is not specified, the background color:
  • is Transparent if dBackground was not used beforehand,
  • corresponds to the color specified in the last call to dBackground.
<Line color>: Integer or constant (optional)
Color of the line for the circle section. This color corresponds to:
If this parameter is not specified, the line color:
  • corresponds to the color specified during the last call to dPen,
  • is identical to the color used for the background if dPen was not used.
Remarks

Coordinates

If the start point and the end point are not located on the circle border (or on the ellipse border), the point taken into account corresponds to the intersection between the circle and the line that joins the specified point and the center of the rectangle (which means the center of the circle).
The coordinates are specified in relation to the top left corner of the Image control (coordinates set to (0,0)).
The drawing sections are drawn anticlockwise.

Non-solid figure

To draw a non-solid figure, use dChord.
WINDEVWindowsJavaUser code (UMC)

Drawing with opacity or anti-aliasing

For a drawing with opacity (dStartDrawing with the constant dWithOpacity) or anti-aliasing (dChangeMode with the constantdrawAntiAliasing), the border is drawn on top of the inside of the section: therefore, the line is partly combined with the inside of the section. If the line is very thick, it will be displayed in two colors.

Using the drawing functions

The drawing functions can be used according to 2 methods:
  • Method 1: Using dDrawing
    • dStartDrawing must be called before any other drawing function. dStartDrawing is used to define the element (Image control or Image variable) onto which the drawing functions will be applied.
    • When drawing on an Image control:
      • The drawing functions operate on a copy ("bitmap") of the image. You can use the drawing functions of Windows (via API or CallDLL32) but these functions must use the DC (Device Context) returned by dStartDrawing.
      • dEndDrawing and dStartDrawing must not be called in the same process.
        The drawing will not be displayed if dEndDrawing and dStartDrawing are called in the same process: it will be automatically erased.
  • Versions 24 and later
    WindowsLinuxUniversal Windows 10 AppUser code (UMC) Method 2: indicating the drawing target directly in the syntax (via a parameter)
    The <Image> parameter is used to specify directly the target of the drawing. dStartDrawing becomes useless.
    New in version 24
    WindowsLinuxUniversal Windows 10 AppUser code (UMC) Method 2: indicating the drawing target directly in the syntax (via a parameter)
    The <Image> parameter is used to specify directly the target of the drawing. dStartDrawing becomes useless.
    WindowsLinuxUniversal Windows 10 AppUser code (UMC) Method 2: indicating the drawing target directly in the syntax (via a parameter)
    The <Image> parameter is used to specify directly the target of the drawing. dStartDrawing becomes useless.
Related Examples:
The drawing functions Unit examples (WINDEV): The drawing functions
[ + ] Using the main drawing functions of WINDEV to:
- Initialize an Image control for drawing
- Draw simple shapes
- Write a text into a drawing
- Change the color in a drawing
Component : wd240pnt.dll
Minimum version required
  • Version 9
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