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  • Coordinates
  • Using the drawing functions
  • Pattern and PHP
WINDEV
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Stored procedures
Draws a point:
  • in an Image control,
  • in an Image variable.
    Windows MobilePHP This type of variable is not available.
Versions 16 and later
Android This function is now available for Android applications.
New in version 16
Android This function is now available for Android applications.
Android This function is now available for Android applications.
Versions 17 and later
iPhone/iPad This function is now available for iPhone/iPad applications.
New in version 17
iPhone/iPad This function is now available for iPhone/iPad applications.
iPhone/iPad This function is now available for iPhone/iPad applications.
Versions 24 and later
Android The syntax that uses the Point variables is now available for Android applications.
Java The syntax that uses the Point variables is now available for Java applications.
New in version 24
Android The syntax that uses the Point variables is now available for Android applications.
Java The syntax that uses the Point variables is now available for Java applications.
Android The syntax that uses the Point variables is now available for Android applications.
Java The syntax that uses the Point variables is now available for Java applications.
// Initialize the drawing in an Image control
dStartDrawing(IMG_Drawing)
 
// Draw a point in light yellow
dPoint(10, 50, LightYellow)
Versions 24 and later
Windows MobileAndroidiPhone/iPadJavaUser code (UMC)Ajax
// Draw a light yellow point in an Image control
dPoint(IMG_Drawing, 10, 50, LightYellow)
New in version 24
Windows MobileAndroidiPhone/iPadJavaUser code (UMC)Ajax
// Draw a light yellow point in an Image control
dPoint(IMG_Drawing, 10, 50, LightYellow)
Windows MobileAndroidiPhone/iPadJavaUser code (UMC)Ajax
// Draw a light yellow point in an Image control
dPoint(IMG_Drawing, 10, 50, LightYellow)
Syntax

Drawing a point by specifying its coordinates Hide the details

dPoint([<Image>, ] <X coordinate> , <Y coordinate> [, <Point color> [, <Opacity>]])
<Image>: Optional control name or optional Image, WDPic or picLayer variable
Versions 24 and later
Windows MobileAndroidiPhone/iPadJavaUser code (UMC) Image to use. This image can correspond to:
  • the name of an Image control.
  • the name of an Image variable.
    Windows Mobile This type of variable is not available.
If this parameter is not specified, it is necessary to define the drawing destination with dStartDrawing.
New in version 24
Windows MobileAndroidiPhone/iPadJavaUser code (UMC) Image to use. This image can correspond to:
  • the name of an Image control.
  • the name of an Image variable.
    Windows Mobile This type of variable is not available.
If this parameter is not specified, it is necessary to define the drawing destination with dStartDrawing.
Windows MobileAndroidiPhone/iPadJavaUser code (UMC) Image to use. This image can correspond to:
  • the name of an Image control.
  • the name of an Image variable.
    Windows Mobile This type of variable is not available.
If this parameter is not specified, it is necessary to define the drawing destination with dStartDrawing.
<X coordinate>: entier
Horizontal position (in pixels) of the point to draw.
<Y coordinate>: entier
Vertical position (in pixels) of the point to draw.
<Point color>: Integer or constant (optional)
Color that must be assigned to the point. This color can correspond to:
If this parameter is not specified, the color of the point:
  • is Transparent if function dPen has not been used before,
  • corresponds to the Color specified in the last call to function dPen.
<Opacity>: Optional integer
Opacity of color, included between 0 (transparent) and 255 (opaque). An opacity sets to 128 indicates that the relevant pixel will have a transparency of 50% when it is drawn on the screen or saved in an image in PNG format.
Remark: This opacity will be taken into account if the drawing found in the image was initialized by the dWithOpacity constant (dStartDrawing).
Windows MobileAndroidiPhone/iPadJava

Drawing a point via a Point variable Hide the details

dPoint([<Image>, ] <Point> [, <Point color> [, <Opacity>]])
<Image>: Optional control name or optional Image, WDPic or picLayer variable
Versions 24 and later
Windows MobileAndroidiPhone/iPadJavaUser code (UMC) Image to use. This image can correspond to:
  • the name of an Image control.
  • on behalf of an Variable of type Image.
    Windows Mobile This type of variable is not available.
If this parameter is not specified, it is necessary to define the drawing destination with dStartDrawing.
New in version 24
Windows MobileAndroidiPhone/iPadJavaUser code (UMC) Image to use. This image can correspond to:
  • the name of an Image control.
  • on behalf of an Variable of type Image.
    Windows Mobile This type of variable is not available.
If this parameter is not specified, it is necessary to define the drawing destination with dStartDrawing.
Windows MobileAndroidiPhone/iPadJavaUser code (UMC) Image to use. This image can correspond to:
  • the name of an Image control.
  • on behalf of an Variable of type Image.
    Windows Mobile This type of variable is not available.
If this parameter is not specified, it is necessary to define the drawing destination with dStartDrawing.
<Point>: Point variable
Name of the Point variable containing the coordinates of the point to draw.
<Point color>: Integer or constant (optional)
Color that must be assigned to the point. This color can correspond to:
If this parameter is not specified, the color of the point:
  • is Transparent if function dPen has not been used before,
  • corresponds to the Color specified in the last call to function dPen.
<Opacity>: Optional integer
Opacity of color, included between 0 (transparent) and 255 (opaque). An opacity sets to 128 indicates that the relevant pixel will have a transparency of 50% when it is drawn on the screen or saved in an image in PNG format.
Remark: This opacity will be taken into account if the drawing found in the image was initialized by the dWithOpacity constant (dStartDrawing).
Remarks

Coordinates

Coordinates are given with respect to the top left corner of the image (coordinates: (0.0)).

Using the drawing functions

The drawing functions can be used according to 2 methods:
  • Method 1: Using dStartDrawing
    • dStartDrawing must be called before any other drawing function. dStartDrawing is used to define the element (Image control or variable) to which the drawing functions will be applied.
    • When drawing on an Image control:
      • The drawing functions operate on a copy ("bitmap") of the image. You can use the drawing functions of Windows (via API or CallDLL32) but these functions must use the DC (Device Context) returned by dStartDrawing.
      • dEndDrawing and dStartDrawing must not be called in the same process.
        The drawing will not be displayed if dEndDrawing and dStartDrawing are called in the same process: it will be automatically erased.
  • Versions 24 and later
    AndroidiPhone/iPadJavaUser code (UMC) Method 2: indicating the drawing target directly in the syntax (via a parameter)
    The <Image> parameter is used to specify directly the target of the drawing. The dStartDrawing function becomes unnecessary. This function must be deleted.
    Versions 25 and later
    AndroidJava This syntax is now available.
    New in version 25
    AndroidJava This syntax is now available.
    AndroidJava This syntax is now available.
    New in version 24
    AndroidiPhone/iPadJavaUser code (UMC) Method 2: indicating the drawing target directly in the syntax (via a parameter)
    The <Image> parameter is used to specify directly the target of the drawing. The dStartDrawing function becomes unnecessary. This function must be deleted.
    Versions 25 and later
    AndroidJava This syntax is now available.
    New in version 25
    AndroidJava This syntax is now available.
    AndroidJava This syntax is now available.
    AndroidiPhone/iPadJavaUser code (UMC) Method 2: indicating the drawing target directly in the syntax (via a parameter)
    The <Image> parameter is used to specify directly the target of the drawing. The dStartDrawing function becomes unnecessary. This function must be deleted.
    Versions 25 and later
    AndroidJava This syntax is now available.
    New in version 25
    AndroidJava This syntax is now available.
    AndroidJava This syntax is now available.
PHP

Pattern and PHP

In PHP, the drawing functions are based on the graphic library GD. This library is commonly used by the PHP hosting companies and therefore it is always enabled. The version of the GD library must be version 2.0.28 (or later). This library can be downloaded from the PHP site.
To enable (if necessary) this library locally, the following elements are required:
  • PHP installed.
  • the PHP.INI file found in the Windows directory must contain the following line: "extension=php_gd2.dll" (instead of ";extension=php_gd2.dll").
  • the php_gd2.dll file must exist in the directory of PHP extensions. This directory is defined in the PHP.INI file by the "extension_dir" variable.
Related Examples:
The drawing functions Unit examples (WINDEV): The drawing functions
[ + ] Using the main drawing functions of WINDEV to:
- Initialize an Image control for drawing
- Draw simple shapes
- Write a text into a drawing
- Change the color in a drawing
Business / UI classification: Neutral code
Component: wd260pnt.dll
Minimum version required
  • Version 9
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