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Saving an image in a file in GIF format Hide the details

<Result> = <Image variable>.SaveGIF(<File name> [, <Number of colors>])
<Result>: Boolean
  • True if the image was saved,
  • False otherwise. To get more details on the error, use ErrorInfo with the errMessage constant.
<Image variable>: Image variable
<File name>: Character string
Name and full (or relative) path of GIF file. A UNC path can be used. The file extension is optional.
Caution:
  • The destination directory must exist in order for the image to be saved.
  • The existence of the GIF file is not checked. This file is automatically overwritten if it already exists.
<Number of colors>: Optional integer
Number of colors for the image saved. Value included between 16 and 256 (256 by default). This parameter corresponds to the number of colors proposed in the color palette when using the GIF file.

Saving an image in memory Hide the details

<Result> = <Image variable>.SaveGIF(<inMemory> [, <Number of colors>])
<Result>: Buffer
Byte string containing the image in GIF format.
Then, this byte string can be assigned to an Image control, saved in a file (fSaveText), sent via a network (with the Socket functions), ...
<Image variable>: Image variable
<inMemory>: Constant
inMemory: Constant used to save an image in memory.
<Number of colors>: Optional integer
Number of colors for the image saved. Value included between 16 and 256 (256 by default). This parameter corresponds to the number of colors proposed in the color palette when using the GIF file.
Component: wd300pnt.dll
Minimum version required
  • Version 24
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Last update: 09/23/2024

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