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Stored procedures
Saves an image contained in a variable of type Image:
  • in a BMP file.
  • in memory.
Remark: This function can only be used to save the images for screen resolutions up to 32 bits.
Linux Caution: A specific configuration is required to use this function in Linux. For more details, see The drawings.
Example
MyImage is Image = "Test.gif"
// Saves the image contained in MyImage in memory
ResSave = MyImage.SaveBMP(inMemory)
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MyImage is Image = "Test.gif"
// Saves the image found in MyImage in "C:\Documents\Image.BMP"
ResSave = MyImage.SaveBMP("C:\Documents\Image.BMP")
Syntax
WINDEVWEBDEV - Server codeReports and QueriesUniversal Windows 10 AppiPhone/iPadIOS WidgetMac CatalystUser code (UMC)Ajax

Saving an image in a file in BMP format Hide the details

<Result> = <Image variable>.SaveBMP(<File name> [, <Number of colors>])
<Result>: Boolean
  • True if the image was saved,
  • False otherwise. To get more details on the error, use ErrorInfo with the errMessage constant.
<Image variable>: Image variable
Name of the Image variable to be used.
<File name>: Character string
Name and full (or relative) path of BMP file to create. A UNC path can be used. The file extension is optional.
Caution:
  • The destination directory must exist in order for the image to be saved.
  • The existence of the BMP file is not checked. This file is automatically overwritten if it already exists.
<Number of colors>: Optional integer
Number of colors for the image saved:
  • 0 (by default): number of colors defined in the screen resolution
  • 16: 16 colors
This parameter corresponds to the number of colors proposed in the color palette when using the BMP file.
Universal Windows 10 App Syntax not available

Saving an image in memory Hide the details

<Result> = <Image variable>.SaveBMP([<Number of colors>])
<Result>: Buffer
Byte string containing the image in BMP format. Then this byte string can be assigned to an Image control, saved in a file (fSaveText), sent via a network (with the Socket functions), ...
<Image variable>: Image variable
Name of the Image variable to be used.
<Number of colors>: Optional integer
Number of colors for the image saved:
  • 0 (by default): number of colors defined in the screen resolution.
  • 16: 16 colors.
This parameter corresponds to the number of colors proposed in the color palette when using the BMP file.
Component: wd290pnt.dll
Minimum version required
  • Version 24
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Last update: 06/21/2023

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