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New WINDEV, WEBDEV, WINDEV Mobile 24 feature!
  • Font
  • Background color
  • Coordinates
  • Management of '&'
  • Limitations
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Stored procedures
Draws a text in an Image variable.
Example
MyImage is Image = "Test.gif"
// Draw a text in light yellow
IMG_Drawing.DrawText(10, 20, "Easy development", LightYellow)
IMG_MyDrawing = MyImage
Syntax
<Image variable>.DrawText(<X coordinate> , <Y coordinate> , <Text> [, <Text color> [, <Management of &>]])
<Image variable>: Image variable
Name of Image variable to use.
<X coordinate>: Integer
X coordinate of text to draw (in pixels).
<Y coordinate>: Integer
Y coordinate of text to draw (in pixels).
<Text>: Type corresponding to the text to draw
Text to draw. This text can be:
  • a character string (without control characters such as TAB, CR, etc.),
  • a numeric value.
<Text color>: Integer or constant (optional)
Text color to use. This color corresponds to:
If this parameter is not specified, the color of the text:
<Management of &>: Optional boolean
  • True (default value) if the "&" character must not be interpreted as an underline operator.
  • False if the "&" character must be interpreted as an underline operator: the character following the "&" character will be underlined.
Remarks

Font

By default:
  • The font used is "MS Sans Serif" (size 13).
  • The writing direction is horizontal (from left to right).
  • The coordinates of the top left corner of the image are (0,0).
  • The "&" character is not interpreted.
To modify these parameters, use <Image variable>.Font.

Background color

By default, the background color of an Image control is transparent. To modify the background color of an Image control, use ..BackgroundColor.

Coordinates

The coordinates are specified in relation to the top left corner of the Image control (coordinates set to (0,0)).
The coordinates correspond to the top left corner of the rectangle into which the text will be drawn. The precise location of the text in this rectangle depends on the size, shape and attributes of the font.

Management of '&'

The parameter <Management of & > makes it possible to manage the use of the '&' character.
Example:
  • the "&" character must not be interpreted as an underline operator. For example:
    MyImage.DrawText(10, 10, "Tom&Jerry", LightRed, True)

    will display "Tom&Jerry".
  • the "&" character must be interpreted as an underline operator: the character following the "&" character will be underlined. For example:
    MyImage.DrawText(10, 10, "&Edit", LightRed, False)

    will display "Edit".
WINDEVWEBDEV - Server codeReports and QueriesiPhone/iPadWindows MobileUser code (UMC)

Limitations

In anti-aliasing mode (<Image variable>.ChangeMode) or in opacity mode (<Image variable>.StartDrawing), <Image variable>.DrawText is available only for True Type fonts.
Related Examples:
The drawing functions Unit examples (WINDEV): The drawing functions
[ + ] Using the main drawing functions of WINDEV to:
- Initialize an Image control for drawing
- Draw simple shapes
- Write a text into a drawing
- Change the color in a drawing
Component : wd240pnt.dll
Minimum version required
  • Version 24
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