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Extracting the left part of a character string Hide the details
Left part of <Initial string>. Corresponds to <Initial string> if <Length> is greater than the length of <Initial string>.EOT if <Length> is negative. A WLanguage error occurs (non-fatal error). To get the details of the error, use ErrorInfo.
Character string from which the left part will be extracted. This string is not modified.
Number of characters to extract. If this parameter is not specified, <Result> corresponds to <Initial string> without trailing spaces.
Extracting the left part of a buffer Hide the details
Left part of <Initial buffer>. Corresponds to <Initial buffer> if <Size> is greater than the size of <Initial buffer>.EOT if <Size> is negative. A WLanguage error occurs (non-fatal error). To find out the error details, use ErrorInfo.Invalid buffer if <Initial buffer> contains a UNICODE string. Invalid buffer if <Initial buffer> contains an ANSI string.
Buffer from which the left part will be extracted. This buffer is not modified.
Number of bytes to extract. If this parameter is not specified, <Result> corresponds to <Initial buffer> without trailing spaces. In UNICODE, each character occupies two bytes of memory. Therefore, the number of bytes is twice the number of characters.
Left and UNICODE
Differences between GO mode and runtime
Last update: 11/12/2020
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All you have to do is configure your product as follows: