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  • Deserialization
  • Speed
  • Limitations
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Deserialize (Function)
In french: Désérialise
Deserializes a buffer or a character string containing the data from a class, structure, array (including an associative array), queue, stack, list or advanced variable (gglCalendar, for example), as well as their subelements.
Example
// This example explains how to use the Serialize/Deserialize functions
// with an Array variable.
// These functions can use all types of WLanguage variables.

MyArray is array of strings
bufResult is Buffer

// Adds elements into the array
Add(MyArray, "WINDEV")
Add(MyArray, "WEBDEV")
Add(MyArray, "WINDEV MOBILE")

// Serialize the array in the buffer in JSON
// => Save the array and its entire content in a JSON string
Serialize(MyArray, bufResult, psdJSON)

// Deserialize the JSON buffer
// => Rebuild the WLanguage array from the JSON string
MyRebuiltArray is array of strings
Deserialize(MyRebuiltArray, bufResult, psdJSON)
Syntax
Deserialize(<Variable> , <Buffer> , <Parameters>)
<Variable>: Variable type
Structure, class, array, queue, list or stack variable.
  • For a structure or a class, this variable must be allocated.
  • For an array, a queue, a list or a stack, this variable is automatically allocated during the deserialization.
The deserialization will be performed in this variable.
<Buffer>: Ansi character string or buffer
Variable that contains the serialized data. A variable name must be specified.
<Parameters>: Integer constant
Type of deserialization (must correspond to the type chosen for the serialization):
psdBinaryBinary deserialization.
WEBDEV - Browser codePHP Binary deserialization is not available.
psdBinaryFormat16Binary deserialization compatible with version 16.
This format must be used if an application in version 17 or later must share data with an application in version 16 or earlier.
This format must not be used in Unicode mode.
WEBDEV - Browser codePHP Binary deserialization is not available.
psdJSONDeserialization in JSON format.
psdXMLXML deserialization with reference to sub-objects.
Reminder: This type of serialization/deserialization allows you to use the XML format as storage and exchange modes between applications written in WLanguage.
WEBDEV - Browser code XML deserialization is not available.
psdXMLAggregatedXML deserialization with direct aggregation of sub-objects.
Remark: The psdXMLAggregated serialization mode allows you to easily generate a standard XML file to exchange data with other systems. The psdXMLAggregated deserialization mode is available. However, the WLanguage elements (variants, arrays, derived classes, etc.) will be different from the original elements.
WEBDEV - Browser codePHP This deserialization mode is not available.
Remarks

Deserialization

The deserialization of a variable of type Array, Queue or Stack deletes the contents of the element.
If there are additional members in the structure or in the class:
  • if a structure or a class is deserialized: additional members keep their values from before the deserialization.
  • if an array of structures or classes is deserialized: additional members take the default value of the member type.
If there are additional members in the serialized buffer, they are ignored during the deserialization.
To deserialize an untyped dynamic array, it must be allocated beforehand.
To deserialize a class or a structure containing an untyped dynamic array, this array must be allocated beforehand.
The wd290xml.dll or wp290xml.dll library is necessesary to deserialize an XML document.
An advanced variable that was serialized with a French version of the product (and whose names and properties are in French in the serialization buffer) can be deserialized by an English version of the product (and conversely).
In the advanced variables:
  • the read-only properties cannot usually be deserialized.
  • the write-only properties cannot usually be serialized.
Special cases are noted in the documentation for each type.
WEBDEV - Browser code The names of the following serialized elements must contain no special or accented characters:
  • classes,
  • arrays of classes,
  • structures,
  • array of structures.

Speed

Binary deserialization is faster than XML deserialization.

Limitations

  • Fixed and associative arrays of local structures cannot be deserialized.
  • Global members of classes are not serialized/deserialized.
  • The XML serialization/deserialization of an array of structures with a string member containing "\0" or Charact(0) returns the following error: "Wrong serialization format". In this case, a binary serialization/deserialization must be performed.
  • You cannot serialize/deserialize an array of class or structure if this class or structure contains a dynamic array without type. A dynamic array with defined type must be used in this class or in this structure.
  • To serialize/deserialize a class, you must have a constructor without mandatory parameter.
  • WEBDEV - Browser code You cannot serialize/deserialize Queue, Stack or List variables.
  • Only JSON serialization is available for Record variables. No deserialization is possible.
  • Error handling: Deserialize returns no error code. If an error occurs, the ErrorOccurred variable is set to True.
Related Examples:
The Serialize/Deserialize functions Unit examples (WEBDEV): The Serialize/Deserialize functions
[ + ] This example explains how to use the WLanguage functions Serialize and Deserialize.
The serialization consists in saving a variable, an object, a structure, an array or any other element in a buffer. Then, this buffer can be saved on disk or sent by socket. This allows for the persistence of objects.
The Deserialize function is used to rebuild an object, an array or a structure from a buffer.
The Serialize/Deserialize functions Unit examples (WINDEV): The Serialize/Deserialize functions
[ + ] Using the WLanguage Serialize and Deserialize functions
The serialization consists in saving a variable, an object, a structure, an array or any other element in a buffer. Then, this buffer can be saved on disk or sent by socket. This allows for the persistence of objects.
The Deserialize function is used to rebuild an object, an array or a structure from a buffer.
Business / UI classification: Neutral code
Component: wd290vm.dll
Minimum version required
  • Version 10
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Last update: 02/01/2024

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