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- Image found in a Web Camera control
- Drawing in browser code
- Drawing in PHP
<Image>.SaveBMP (Function) In french: <Image>.SauveBMP Saves an image: This image corresponds to the image contained in a Image control. Remarks: - Only the visible part of the Image control is saved.
- This function can only be used to save the images for screen resolutions up to 32 bits.
- This function cannot be used with the Image controls found in the reports.
// Saves in memory the image found in "IMG_ImageDrawing" ResSave = IMG_ImageDrawing.SaveBMP(inMemory) Syntax
Saving an image in memory Hide the details
<Result> = <Image control>.SaveBMP(<inMemory> [, <Number of colors>])
<Result>: Buffer Byte string containing the image in BMP format. Then this byte string can be assigned to an Image control, saved in a file (fSaveText), sent via a network (with the Socket functions), ... <Image control>: Control name Name of the Image control to be used. <inMemory>: Constant inMemory: Constant used to save an image in memory. <Number of colors>: Optional integer Number of colors for the image saved:- 0 (by default): number of colors defined in the screen resolution.
- 16: 16 colors.
This parameter corresponds to the number of colors proposed in the color palette when using the BMP file. Remarks Image found in a Web Camera control Only the image displayed when <Image>.SaveBMP is executed is saved. To save this image, you can also use: - the <Camera>.Capture function: the image will be saved as a BMP file
- the <Image>.SaveGIF function: the image will be saved in GIF format or in memory
- the <Image>.SaveJPEG function: the image will be saved in JPEG format or in memory
- the <Image>.SavePNG function: the image will be saved in PNG format or in memory
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