PC SOFT

WINDEVWEBDEV AND WINDEV MOBILE
ONLINE HELP

Home | Sign in | English UK
  • Font
  • Coordinates
  • Management of '&'
  • Limitations
WINDEV
WindowsLinuxUniversal Windows 10 AppJavaReports and QueriesUser code (UMC)
WEBDEV
WindowsLinuxPHPWEBDEV - Browser code
WINDEV Mobile
AndroidAndroid Widget iPhone/iPadApple WatchUniversal Windows 10 AppWindows Mobile
Others
Stored procedures
Draws a text in an Image variable.
Versions 25 and later
Android This function is now available for Android applications.
Java This function is now available for Java applications.
New in version 25
Android This function is now available for Android applications.
Java This function is now available for Java applications.
Android This function is now available for Android applications.
Java This function is now available for Java applications.
Versions 15 and later
WEBDEV - Server codeLinux This function is now available for WEBDEV sites in Linux.
Linux Caution: A specific configuration is required to use this function in Linux. See The drawings for more details.
New in version 15
WEBDEV - Server codeLinux This function is now available for WEBDEV sites in Linux.
Linux Caution: A specific configuration is required to use this function in Linux. See The drawings for more details.
WEBDEV - Server codeLinux This function is now available for WEBDEV sites in Linux.
Linux Caution: A specific configuration is required to use this function in Linux. See The drawings for more details.
Versions 16 and later
Android This function is now available for Android applications.
New in version 16
Android This function is now available for Android applications.
Android This function is now available for Android applications.
Versions 17 and later
iPhone/iPad This function is now available for iPhone/iPad applications.
New in version 17
iPhone/iPad This function is now available for iPhone/iPad applications.
iPhone/iPad This function is now available for iPhone/iPad applications.
Versions 18 and later
Universal Windows 10 App This function is now available in Windows Store apps mode.
New in version 18
Universal Windows 10 App This function is now available in Windows Store apps mode.
Universal Windows 10 App This function is now available in Windows Store apps mode.
Versions 21 and later
Universal Windows 10 App This function is now available in Universal Windows 10 App mode.
New in version 21
Universal Windows 10 App This function is now available in Universal Windows 10 App mode.
Universal Windows 10 App This function is now available in Universal Windows 10 App mode.
Example
MyImage is Image = "Test.gif"
// Draw a text in light yellow
MyImage.DrawText(10, 20, "Easy development", LightYellow)
IMG_MyDrawing = MyImage
Syntax
<Image variable>.DrawText(<X coordinate> , <Y coordinate> , <Text> [, <Text color> [, <Management of &>]])
<Image variable>: Image variable
Name of the Image variable to use.
<X coordinate>: Integer
X coordinate of text to draw (in pixels).
<Y coordinate>: Integer
Y coordinate of text to draw (in pixels).
<Text>: Type corresponding to the text to draw
Text to draw. This text can be:
  • a string (without formatting marks such as TAB, CR, etc.),
  • a numeric.
<Text color>: Integer or constant (optional)
Text color to use. This color can correspond to:
If this parameter is not specified, the color of the text:
<Management of &>: Optional boolean
  • True (default value) if the "&" character must not be interpreted as an underline operator.
  • False if the "&" character must be interpreted as an underline operator: the character following the "&" character will be underlined.
Remarks

Font

By default:
  • The font used is "MS Sans Serif" (size 13).
  • The writing direction is horizontal (from left to right).
  • The coordinates of the top left corner of the image are (0,0).
  • The "&" character is not interpreted.
To modify these parameters, use <Image variable>.Font.
AndroidJava The default font may differ according to the system on which the application is run.

Coordinates

Coordinates are given with respect to the top left corner of the image (coordinates: (0.0)).
The coordinates correspond to the top left corner of the rectangle into which the text will be drawn. The precise location of the text in this rectangle depends on the size, shape and attributes of the font.

Management of '&'

The parameter <Management of & > makes it possible to manage the use of the '&' character. Example:
  • the "&" character must not be interpreted as an underline operator. For example:
    MyImage.DrawText(10, 10, "Tom&Jerry", LightRed, True)

    will display "Tom&Jerry".
  • the "&" character must be interpreted as an underline operator: the character following the "&" character will be underlined. For example:
    MyImage.DrawText(10, 10, "&Edit", LightRed, False)

    will display "Edit".
WINDEVWEBDEV - Server codeReports and QueriesAndroidiPhone/iPadWindows MobileJavaUser code (UMC)

Limitations

In anti-aliasing (<Image variable>.ChangeMode) or opacity (<Image variable>.StartDrawing) mode, <Image variable>.DrawText is only available for True Type fonts.
Related Examples:
The drawing functions Unit examples (WINDEV): The drawing functions
[ + ] Using the main drawing functions of WINDEV to:
- Initialize an Image control for drawing
- Draw simple shapes
- Write a text into a drawing
- Change the color in a drawing
Business / GUI classification : Neutral code
Component : wd250pnt.dll
Minimum version required
  • Version 24
This page is also available for…
Comments
Click [Add] to post a comment