- Management of '&'
In french: <Image>.DessineTexte
// Draw a text in light yellow
IMG_Drawing.DrawText(10, 20, "Easy development", LightYellow)
<Image control>.DrawText(<X coordinate> , <Y coordinate> , <Text> [, <Text color> [, <Management of &>]])
<Image control>: Control name
Name of the Image control to use.
<X coordinate>: Integer
X coordinate of text to draw (in pixels).
<Y coordinate>: Integer
Y coordinate of text to draw (in pixels).
<Text>: Type corresponding to the text to draw
Text to draw. This text can be:
- a string (without formatting marks such as TAB, CR, etc.),
- a numeric.
<Text color>: Integer or constant (optional)
Text color to use. This color can correspond to:
If this parameter is not specified, the color of the text:
- is Black if the <Image>.Pen function has not been used before,
- corresponds to the Color specified in the last call to function <Image>.Pen.
<Management of &>: Optional boolean
- True (default value) if the "&" character must not be interpreted as an underline operator.
- False if the "&" character must be interpreted as an underline operator: the character following the "&" character will be underlined.
- The font used is "MS Sans Serif" (size 13).
- The writing direction is horizontal (from left to right).
- The coordinates of the top left corner of the image are (0,0).
- The "&" character is not interpreted.
To modify these parameters, use <Image>.Font
The default font may differ according to the system on which the application is run.
The coordinates are specified in relation to the top left corner of the Image control (coordinates set to (0,0)).
The coordinates correspond to the top left corner of the rectangle into which the text will be drawn. The precise location of the text in this rectangle depends on the size, shape and attributes of the font.
Management of '&'
The parameter <Management of & > makes it possible to manage the use of the '&' character.
- the "&" character must not be interpreted as an underline operator. For example:
IMG_Drawing.DrawText(10, 10, "Tom&Jerry", LightRed, True)
will display "Tom&Jerry".
- the "&" character must be interpreted as an underline operator: the character following the "&" character will be underlined. For example:
IMG_Drawing.DrawText(10, 10, "&Edit", LightRed, False)
will display "Edit".
Unit examples (WINDEV): The drawing functions
Business / UI classification: Neutral code
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