Used to find out the row or control located at specific position in the Looper control (X, Y).

This function can be used on a browsing or memory Looper control.

Versions 15 and later

This function is now available for the Android applications.

New in version 15

This function is now available for the Android applications.

This function is now available for the Android applications.

Versions 16 and later

This function is now available for the WINDEV applications in Linux.

This function is now available for the Windows Phone applications.

This function is now available for the Windows Mobile applications.

New in version 16

This function is now available for the WINDEV applications in Linux.

This function is now available for the Windows Phone applications.

This function is now available for the Windows Mobile applications.

This function is now available for the WINDEV applications in Linux.

This function is now available for the Windows Phone applications.

This function is now available for the Windows Mobile applications.

Versions 17 and later

This function is now available for the iPhone/iPad applications.

New in version 17

This function is now available for the iPhone/iPad applications.

This function is now available for the iPhone/iPad applications.

Example

// Click on the left mouse button x is int = MouseXPos() y is int = MouseYPos() nRow is int = LooperInfoXY(LOOP_Looper1, liLineNumber, x, y) Trace("You've clicked the row: " + nRow)

An empty string ("") if no control is found at specified location.

-1 if no row number is found at specified location.

<Looper Control>: Control name

Name of Looper control to use. If this parameter corresponds to an empty string (""), LooperInfoXY handles the Looper control to which the current process belongs.

<Type of Information>: Constant

Requested type of information:

liControlName

Name of the control found at (x, y).

liLineNumber

Number of the row found at (x, y).

liOriginScreen

By default, (0,0) corresponds to row 1, column 1 (the scrollbars being located at the origin). If the liOriginScreen constant is combined with the previous constants, the (0,0) point corresponds to the origin of the screen. This constant cannot be used on its own.

<X>: Integer

X coordinate (in pixels) to study. This coordinate is given in relation to the Looper control (if the liOriginScreen constant is not specified).

<Y>: Integer

Y coordinate (in pixels) to study. This coordinate is given in relation to the Looper control (if the liOriginScreen constant is not specified).